Character Assisted Lucid Dreaming - CALD Part III

For picking the character, I’m just making sure, can I just pick one out of no where (none in my dreams) and I’m sure to enjoy that character?

^^~ It’s a personal choice, you’re allowed to chose any character :3
You can make one, or chose one, it doesn’t matter. :3 As long as you can develop that character and communicate with it. :3

There’s really no many restrictions when it comes to this technique ^^~ It’s a very varying tech… :stuck_out_tongue:

From one individual to another~! :smiley:

Good luck!
~Tal :3

Well Sage almost got me lucid on Friday night which was a surprise. I think I was trying to bury him while he was yelling at me that I was dreaming :neutral:
My characters and I have been doing alot of auto suggestion before I sleep and it seems to be helping alot.
Congrats on your awesome progress Talon. It must have been so cool seeing your characters!

Haha, that sounds gruesome, but interesting ^^~
I’m glad you’ve been getting progress :smiley:
I’ve personally been going lucid quite often lately-- and as much as I’d like to attribute it to my characters and CALD, I couldn’t honestly do that D:>
They help keep in mind the RCs I do frequently, though XD.
And yes-- It WAS cool seeing my characters… and they’ve been popping up quite often, actually… :smiley:

:smiley:
I think, I will with the best of my ability go lucid tonight, so that I might conduct a few experiments, and fufill a few promises.

Definitely, tonight, I must ask a DC (which I’ve never tried) to help continualy get me lucid, and perhaps I will try asking Serpentus again to help achieve this-- If not asking them to show up and tell me (because we all know we miss it sometimes) I could ask them to just get me lucid regularly–
Regardless of if they actually show up or not, if I go lucid regularly (more so, XD I guess) Then I guess the result is all that matters…

XD So Yes! Hopefully, Sage can get you lucid tonight Astraea, and maybe oneday, if it proves constant enough-- we can schedule a get-together XD

~Happy lucids!
Tal :3

Its great youve been getting so many lucids! I havnt had one in awhile but I can feel one coming (hopefully :tongue: ) Sage is doing alot of hard work so I hope it pays off. I did feel quite guilty when I woke up and remembered my dream of trying to bury him. I hope that Serpentus agrees to help you to LD more often. Are you planning on doing anymore sketches of your characters?
A get-together would be great lol and differnitly interesting!

Thanks for the optimistic words ^^~
With all of that determination, I’m sure Sage’s work will be well-spent, and worthy of the great lucid you’ll get eventually XD
And at the very least-- You don’t chose what you dream until you’re lucid :stuck_out_tongue: So you never -intended- on burying him, yeah? It was just a ND, we can’t influence that till we go lucid ^^~

As for Serpentus? XD I tried yesterday and found he was asleep-- poor bugger, A few minutes after I asked, he went and fell asleep again-- I need to sleep earlier XD

I actually sketch my characters all the time! XD But if anyone really wants to see them more often, I’ll take requests XD (as long, as, obviously-- it’s not about something my character’s would never do! <8O!)

:stuck_out_tongue: I hope we could do that one day! It sounds like it could be fun ^^~ ( I see my friend on a regular basis in dreams-- we’ve had a shared dream or two already, we should really get our characters together one-day XD!)~

~Good luck, and happy lucids! :smiley:
~Tal :3

I’ve recently took the plunge and added a fifth MC, Crysar. I tried for a compromise between having him spring forth with a preexisting personality like Saichania or Morph did, and having him as a blank slate like Aiden started out as. >_<

Currently he’s eagerly hoping for anger to absorb into himself (don’t ask) and happily awaiting a chance to destroy something. His personality seems to be a bizarre combination of youthful enthusiasm, angst, joy, innocence, and above all, anger, with a sprinkling of various other traits. An odd one to be sure.

I also finally got around to temporarily fixing a problem with the second island in the Mindworld, and in the process met several citizens of the city and learned a few things. (including the fact that there were the ruins of an ancient tomb in the forests to the Southeast of the city) (this was news because I hadn’t put them there at all) :confused:

Can someone give me a rundown as to how I would go about starting and practicing the CALD technique? I’m so confused about the whole procedure. :sad:

This seems like something I could really get into.

Go here: ld4all.com/forum/viewtopic.php?t … r=asc&&sta rt=30 (WTH, seems as if I’m not allowed to post the entire link :confused: Copy from my quote… No, that didn’t work either but simply remove the space)

And scroll down, not really in the middle but a bit higher up. There you’ll find Talon’s step-by-step guide on the character creation process (Thank you Talon :smile: For the first time I actually understand this brilliant technique).

XD Very cool! Crysar sounds absoloutely intriguing ^^~
XD I love him already!
Let’s hope he’ll chose to be very helpful!

As for your world-- What was wrong with the second island…?
I Can’t remember it being mentioned :O! Perhaps I’m not observant enough-- but at least it’s being fixed ^^~
The ruins sound very cool-- by the way :3 Proof that we don’t always have to make every single little detail of our dream worlds, some of it’s spontaneous XD

~Everything sounds fun XD Great update Mecha!
~Happy lucids ^^~
Tal

^^~ Just as MovieMe so politely replied, there is a link that will allow you to see a small tutorial on how to make the characters-- after that, it’s really just co-operation and getting the characters to help you get lucid…
You talk to them just as you would IRL people or us, and get their level of realism up.

It’s kind of like a sort of auto-suggestion… But getting the realism into the characters demands you don’t convince yourself they’re just puppets-- That won’t work :O!

XD But yes-- follow the link and sure enough, you’ll know how to make the character… It’s just the part of having them get you lucid then! :3

Hope that helped-- if you still have any questions, be sure to ask! We have plenty of knowledgable people on this thread as Movieme displayed ^^~

Good luck, and happy lucids!
~Tal ^^

Haha! Thank you so much for providing an answer before I could-- I would have been sad if a question was left unanswered for too long ^^~

And thank you very much for being so condierate-- I’m glad you understand the tech and I’m glad you seem to like it ^^~
But don’t thank me :stuck_out_tongue: you’re the one who took the initiative to learn! :smiley:

You’ve guys have made my day yet again!~ XD

Much love,
~Tal

Happy lucids! ^^~

These tentacles: https://orange.blender.org/wp-content/themes/orange/images/media/gallery/s8_emotease.jpg

Which burst out of the sand near the beach while listening to this: https://download.blender.org/ED/4-EmoCreates.mp3
(it’s under a creative commons license so you don’t have to worry about downloading it)

I thought it was an isolated incident, until I came to the city. Everyone was in hiding, and the gaurds were edgy. I wasn’t able to get much out of them, but evidently something was wrong. Not feeling like taking care of the problem right then, I just put a temporal field around the whole island to freeze time while I was away. (so that nothing would get worse) A couple weeks later I finally got around to seeing what I could do about it. Returning to the island, I disabled the field and got directions to the city hall. I flew along the streets along with Morph, Saichania and Aiden. (in the mindworld they have almost the same powers that I have, with the exception that I can undo anything they do, and they don’t have the nuclear option of controlling me like I have.) We were told we needed an appointment to see the Mayor, until I told the attendant that I was the owner of the island to the north and needed to talk to the mayor immediately. Then we were brought to see the mayor, who told us his name was Anprete Daco. He was able to tell us a little about a local legend about the tomb, and reffered us to the local library for more information. We thanked him for his time, and left for the library. This time we took a cab. Once we were there, I reactivated the timefield and went back to real life. Some days later I resumed the task and asked one of the librarians where I could find information on the ruins to the south. She showed us to the history section and showed us several books on the subject and then left. I was about to start browsing through one, when I realised that text would be next to useless in the mindworld, which shares some characteristics with dreams, like screwy letters. Frustrated, I wondered what we would do next. Sai suggested finding a historian and asking him about it. Agreeing that that was a good idea, I called up a map of the island on Mecha’s viewscreen and asked him to show the location of any historians on the island. There was one, locacted in the northwest section of the city. I teleported everyone to outside the building he was in, a grubby rundown structure. He didn’t seem very nice when we met him, and evaded several of our questions. We left feeling rather suspicious of him, but at least we now knew exactly where we could find the ruins. When we got there, the tentacles attacked again. Not in the mood for a fight, I simply banished them with a thought. No obvious entrance was visible, so Aiden warped inside and had a look around. He came out with a run down radio that had been placed in the tomb, apparently the gaurdian is easily put to sleep by music. We think that the historian was the one that put it there, to distract the gaurdian long enough for him to do whatever it was he wanted, perhaps steal artifacts, or information. We left a new radio in the heart of the tomb with an extra long-lasting battery to keep the beast pacified until a more long-term solution could be thought of.

Oh wow! How exciting! So the Tenticles were actually from a beast inside the tomb?
:open_mouth: That’s really dramatic XD I don’t think anything that interesting has ever happened in Aria! XD
:stuck_out_tongue: Perhaps a wedding, but that’s not even close XD
I hope the people will be safe, and the time-pausing barrier seems cool :smiley:

Good luck with finding a full soloution! I really hope that that historian isn’t anyone TOO bad :C

~Good luck, and happy lucids!
~Tal :3

Artwork for Crysar is up. What do you think of it?

https://community.ld4all.com/t/mechas-3d-and-traditional-artwork/25765/21

o0o0o! Wow! Crysar is quite impressive… I had really imagined him to be a more bounsy, young kid who spouted lines about anger o-o! He seemed much more upbeat XD

:stuck_out_tongue: But he is very complexly down, I like him very much! :smiley: I could never draw such characters as you think up Mecha! XD

Crysar is Lovely, in such a strong way XD

~Happilly yours,
Tal

Actually he is rather upbeat, despite his appearance.

I don’t know, Serpentus was pretty impressive. (I still wish I could draw reptiles like that)

XD Oh! Well that would explain his personality… :stuck_out_tongue:

And Serpentus? He wasn’t tool hard ^^~ It was really just up to scaling… That’s all-- But I have trouble with altered humanoids with sharp edges-- tings overlaps other things and poke out and… It’s all very cluttered when I try XD
Thanks very much though, I didn’t really think he was -impressive- XD But it probably would’ve made him happy if he could understand, to know that XD

:3~
~Tal

Ok, temporary respite from mad keyboard syndrome, due to the loan of my sister’s keyboard for a little while. Negotiations with the guardian were successful, although it turned out not to be sentient. I had to communicate with it via thoughts and feelings. It wanted it’s “friend” back (turned out to be a sarcophagus that had been stolen from the tomb) I was able to convince it that the townsfolk were not responsible for the loss of his ‘friend’ and that he should leave them alone. After that, our little group set out to find the sarcophagus and return it to the guardian. Our first stop was the historian’s place. We checked both floors, but it looked as though he wasn’t there. I decided to float down through the floor to see if there was a basement hidden underneath somewhere. Jackpot. In stark contrast to the upper levels, the basement was very clean and white, with good lighting. There was the historian, and the sarcophagus with him. We left Crysar behind to watch the historian while we returned to the tomb. The guardian was happy to see his friend again, and I told it that if anything ever happened again, to just try and get our attention instead of terrorizing the populace. We went back to the basement to find the historian tied up, dangling upside down from the ceiling. I gave Crysar a look, then warped us all to where the local constabulary were based. After explaining the situation to them, they took charge of the historian and we left.

Hopefully this will be the end of adventures on the islands. They’re supposed to be a place to relax and chill out with the MCs, not go around hunting relics or stopping monsters.

I haven’t mentioned this before, but the whole mindworld so far is actually a small moon orbiting a planet. My plan is to relax on the sanctuary moon and use Morph’s teleportation station to travel to the planet whenever the urge to have an adventure strikes me. We’ve only gone once so far.